Game begins with the player driving the fictitious G-6155 Interceptor, which was based on the Isdera Imperator 108i. Various enemy vehicles try to destroy the player's car or to force it off the road, including a helicopter that drops bombs from overhead. A counter increments the score while the car is moving and on the road. Additional points are earned destroying enemy vehicles using weapons or by forcing them off the road. After an initial lead-in time during which the player has an unlimited supply of cars, the player must earn extra cars by obtaining sufficient points. Destroying non-enemy cars halts the score counter for a short while, and no points are scored whenever the player's car is off the road. The car can be destroyed by a hard collision with another vehicle, if it is hit by an enemy weapon (including the craters blasted into the road by the helicopter's bombs), or by running far enough off the roadway (or waterway). Following periodic forks in the road, players can enter new regions with different terrain or weather conditions. Players can also augment car's standard machine guns with other weapons by entering the weapons van, which appears in each new territory and can be periodically summoned by pressing the blinking "Weapons Van" button. Three special weapons are available: oil slicks, smoke screens, and surface-to-air missiles. Each has limited ammo and are lost if the player's car is destroyed. The game's dashboard shows which weapons are available, when lit. It is possible for the player to convert the car into a boat for brief periods by driving through a special boathouse which appears infrequently at the side of the road after which the player is attacked by two different enemy boats. Despite rumors to the contrary, the in-game road is endless and the game itself has no ending.