Tecmo's Deception: Invitation To Darkness

Tecmo's Deception: Invitation To Darkness

Music
Sound
Controls
Graphics
Gameplay
Replayability
Tecmo's Deception: Invitation To Darkness
The primary object of the series is to dispatch intruders through the positioning and activation of traps. What sets Deception apart from the Digital Pictures' predecessors is that moral judgment comes heavily into play. The player takes on the role of an unjustly executed man, who pleads to the devil to spare his life at the moment of his demise. The devil (explicitly referred to as 'Satan' in the manual) grants his request, and gives him command over the 'Castle of the Damned'. Soon after taking control of the castle, many visitors soon find themselves drawn to the fortress: some for power, some for salvation, and some for something as simple as shelter. The player has the option of either destroying the intruders or letting them escape, but both choices carry consequences: for example, the player may choose to either kill two parents, who are out to find a cure for their ailing daughter, or let them escape to inform others of the demonic presence invading the mansion. Additionally, killing intruders is sometimes the only way to proceed and gain more Magic Points (earned by taking the victims' souls) or gold (earned by killing the victims). Gameplay is carried out by a three-dimensional representation of the character, and traps can then be activated and setup within varied rooms of the castle and then created before each respective level. The story will take various paths depending on the choices the player makes.