Rollcage: Stage II

Rollcage: Stage II

Music
Sound
Controls
Graphics
Gameplay
Replayability
Rollcage: Stage II
There are 6 different environments, with 3 or 4 tracks in each. There are the returning Harpoon (an exotic island) and Outworld (tracks that take place on a different planet) tracks, as well as 4 new ones: Skyway, which are all tracks built high in the sky, Ventura, which is in a rocky desert, and the even more futuristic Leviathan and Jumpgate tracks (Leviathan tracks are situated on an alien planet or asteroid and Jumpgate is a complex of buildings built in space). These are all spread into 5 different leagues which must be completed to unlock new cars and other things. Jumpgate isn't available until the Type II Campaign is completed. Instead of having to drive the cars of some drivers, you get to pick out of 20 cars from 5 different manufacturers which included SubSonic, Vostok, Richter, Unity, and Patriot. These cars each have a Type I, Type II and Type III version, which all give the player a different paint job. Each car, except the first ones obtained when a campaign is completed, is unlocked by winning a race respective to that car. So some things are unlocked by just beating the campaigns, but getting a car for every race won is a nice bonus. The Type III cars are only unlocked when you find a smiley face token in the same track that you won the Type I and Type II cars on. All weapons from Rollcage return except for the Ice Sheet weapon. The Wormhole weapon was also changed, as well as the Missile weapon. New weapons are added e.g. Stasis Beam. Other modes include "Scramble", where your car is placed on a floating track and the objective is to get to the finish line as fast as possible. This is very difficult due to the many obstacles such as thin bumpy roads, big jumps, snow on the track, and more. It is also possible to create shortcuts which are usually extremely dangerous and hard to perform and it is often hard to even discover how to find the shortcut on some tracks where the shortcut is hidden. There is also a "Demolition" mode where the objective is to destroy as much items on the track as possible, either against the clock or in a two-player setting. Additional two-player modes such as "Rubble Soccer," "Combat Mode," "Time Attack," and "Pursuit" a "Training" is included for new players along with "Survivor" and a race in which every track is raced one after the other with the aim of setting a total record.