• Volcanic Territory
    This is a hand painted ground texture map featuring a texture size of 258×128 with scrolling ability. Hand painted to resemble that of a realistic volcanic territory map. The size of the texture can be re-sized larger or smaller with minimal loss of texture quality as long as it is re-sized via pixels and x2, this texture is perfect for just about any shooter-based scrolling game.
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  • Space Sector 2.C
    This is a space scene created especially for video games. Texture size is 512×512 and can be re-sized larger or smaller with minimal loss of texture quality as long as it is re-sized via pixels and x2. Within the preview image you can see a variety of mock-ups using this texture.
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  • Rocky Pass
    This is a hand painted texture map of a a rocky pass surface which can be also used to texture dead space rocks. The texture is perfectly planned out to support tiling and is also totally seemless. This grants the ability for it to be used on landscapes to show a ridged rocky or cliff side like surface. The texture size is only 256×256 and can be re-sized to larger sizes with minimal quality lost. Its small size is to maintain a strict low resource impact in your applications.
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  • Space Sector 2.B
    This is a space scene created especially for video games. Texture size is 512×512 and can be re-sized larger or smaller with minimal loss of texture quality as long as it is re-sized via pixels and x2. Within the preview image you can see a variety of mock-ups using this texture.
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  • Snowy Pass
    This is a hand painted texture map of a a snowy pass surface which can be also used to texture ice space rocks. The texture is perfectly planned out to support tiling and is also totally seemless. This grants the ability for it to be used on landscapes to show a ridged snowy like surface. The texture size is only 256×256 and can be re-sized to larger sizes with minimal quality lost. Its small size is to maintain a strict low resource impact in your applications.
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  • Space Sector 2.A
    This is a space scene created especially for video games. Texture size is 512×512 and can be re-sized larger or smaller with minimal loss of texture quality as long as it is re-sized via pixels and x2. Within the preview image you can see a variety of mock-ups using this texture.
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  • Dead Moon
    This is a hand painted texture map of a gray like dead planet surface which can be also used to texture space rocks. The texture is perfectly planned out to support tiling and is also totally seemless. This grants the ability for it to be used on landscapes to show a dead planet like surface. The texture size is only 256×256 and can be re-sized to larger sizes with minimal quality lost. Its small size is to maintain a strict low resource impact in your applications.
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  • Blue Moon
    This is a hand painted texture map of a blue colored moon that can also be used for frozen asteroid space rocks. The texture is perfectly planned out to support tiling and is also totally seemless. This grants the ability for it to be used on landscapes to show a blue moon map surface. The texture size is only 256×256 and can be re-sized to larger sizes with minimal quality lost. Its mall size is to maintain a strict low resource impact in your applications.
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  • Hot Lava
    This is a hand painted asteroid texture map that can also be used for hot lava filled asteroid space rocks. The texture is perfectly planned out to support tiling and is also totally seemless. This grants the ability for it to be used on landscapes to show either a volcanic map surface or a volcanic moon map surface. The texture size is only 256×256 and can be re-sized to larger sizes with minimal quality lost. Small size is to maintain a strict low resource impact in your applications.
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  • Space Sector 1.G
    This is a space scene created especially for video games. Texture size is 512×512 and can be re-sized larger or smaller with minimal loss of texture quality as long as it is re-sized via pixels and x2. Within the preview image you can see a variety of mock-ups using this texture
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